FromSotware makes fine use of fast travel with environmental puzzling that, at times, is Metroid- like in structure. Killing the game’s first major boss, for instance, yields a key that unlocks like-coloured doors in the area you’ve just cleared out. The concept stretches across regions via Pharros Lockstones, single-use items found in the environment and sold by merchants that you insert into open-mouthed faces etched into Drangleic’s walls. Some reveal illusory walls, leading to rooms full of loot, and others give early access to bonfires. The device’s best use, however, comes in one dark area, where an enormous torch rises high into the sky. It lights the path but also keeps the area’s hardest enemies, which are scared of the light, confined to the shadows and out of your way.