Art director/game designer
Which of the three games is your favourite?
The first one. I had more or less a free hand in designing Die Hard 1. I like taking on hordes of enemies, picking up weapons, and blowing things up. I wanted it to be action-packed and intense. One of my favourite games now is Dark Souls. When you get a break in that game, your palms are sweating and you’re so thankful. That’s the kind of feeling we wanted for Die Hard 1.
Did you worry about doing justice to the film?
I’m a great fan of Die Hard, but I never wanted to compromise playability in order to stick to a movie script. In a game, the player becomes the hero. So I played it loose. The theme of the movie had to be recognisable, but you don’t want cutscenes and QTEs just to try to get the movie experience. You need to look after the player. If a game tries to be a movie, I find myself screaming at the screen.
Do you think Die Hard was an influence on later thirdperson shooters?
I’m not sure. The game itself is really not that original. It’s essentially a top-down isometric shooter. Tomb Raider came out a few months after us, but we had no idea about that at the time. I never played it. It was probably more influential than us. But I was quite happy with what we’d done..