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We kick off the third annual Edge Get Into Games challenge
We’re now inviting entries for the third instalment of our annual game-creation competition, the Get Into Games Challenge, in association with Sony. Launched on www.edge-online.com on April 1, the theme is ‘protest’.
Your game might be about protest, or be a protest in and of itself. It may comprise picket lines or emphatic denial. Those are merely suggestions, though – you can interpret the theme however you like. Your game will be judged against three main criteria: your creative interpretation of the theme; the game’s technical merit; and the originality of the concept.
As in previous competitions, the Edge team will judge each entry alongside a panel of notable industry figures. This year, the judges are Lionhead and Games Workshop co-founder Steve Jackson; Thomas Was Alone and Volume creator Mike Bithell; David Helgason, CEO of Unity; Dear Esther creator and The Chinese Room creative director Dan Pinchbeck; and Lucas Pope, creator of dystopian document thriller Papers, Please.
The winner and two runners-up will each win a full Unity Pro licence, which includes iOS Pro, Android Pro and Team License add-ons, a package worth $5,000. The overall winner will also receive the coveted Get Into Games Challenge trophy, designed by Edge’s art team, and a trip for one to Unite ’14, Unity’s annual developer conference. This year’s event takes place in Seattle from August 20 to 22, and the winner will receive return flights and three nights’ accommodation along with their ticket.
Last year, the challenge’s theme was ‘do no harm’, and it attracted more than 70 entries from all around the world. The winners were German developers Fabian Schaub and Thomas Krüeger, whose lateralthinking-focused block-dropping puzzler charmed the judges. The game tasks you with arranging a series of spiky shapes as they fall towards a star in the centre of the screen, increasing the size of the core as they land, while also making sure any sharp edges don’t touch the growing central mass in the process.
team Backward Pies secured the first runner-up spot with relaxing puzzle game Let There Be Life. Now available on Indie Game Stand, the game is about growing by attaching branches and foliage to a tree trunk without depriving the flowers that grow beneath it of light, but also providing shade for neighbouring mushrooms.
And third place went to student programmer Stefen Rodger’s amusingly named Personal Space Invaders, which subverts the notion of the shooter genre by insisting you only fire warning shots. The closer your shot is to the enemy, the more points you get, but it’s game over if you accidentally land a bullseye.
Visit www.edge-online.com/get-intogames for details on the closing date, full terms and conditions, as well as tips and guides on developing in Unity.
Your game might be about protest, or a protest in and of itself, comprise picket lines or emphatic denial
This year’s judging panel is, from left to right: Mike Bithell, Steve Jackson, Dr Dan Pinchbeck, David Helgason and Lucas Pope
The laid-back LetThere Be Life, from Backward Pies, took second place in 2013’s GIG Challenge