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We kick off the third an­nual Edge Get Into Games chal­lenge

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We’re now invit­ing en­tries for the third in­stal­ment of our an­nual game-cre­ation com­pe­ti­tion, the Get Into Games Chal­lenge, in as­so­ci­a­tion with Sony. Launched on www.edge-on­line.com on April 1, the theme is ‘protest’.

Your game might be about protest, or be a protest in and of it­self. It may com­prise picket lines or em­phatic de­nial. Those are merely sug­ges­tions, though – you can in­ter­pret the theme how­ever you like. Your game will be judged against three main cri­te­ria: your cre­ative in­ter­pre­ta­tion of the theme; the game’s tech­ni­cal merit; and the orig­i­nal­ity of the con­cept.

As in pre­vi­ous com­pe­ti­tions, the Edge team will judge each en­try along­side a panel of no­table in­dus­try fig­ures. This year, the judges are Lion­head and Games Work­shop co-founder Steve Jack­son; Thomas Was Alone and Vol­ume cre­ator Mike Bithell; David Hel­ga­son, CEO of Unity; Dear Es­ther cre­ator and The Chi­nese Room cre­ative di­rec­tor Dan Pinch­beck; and Lu­cas Pope, cre­ator of dystopian doc­u­ment thriller Pa­pers, Please.

The win­ner and two run­ners-up will each win a full Unity Pro li­cence, which in­cludes iOS Pro, An­droid Pro and Team Li­cense add-ons, a pack­age worth $5,000. The over­all win­ner will also re­ceive the cov­eted Get Into Games Chal­lenge tro­phy, de­signed by Edge’s art team, and a trip for one to Unite ’14, Unity’s an­nual de­vel­oper con­fer­ence. This year’s event takes place in Seat­tle from Au­gust 20 to 22, and the win­ner will re­ceive re­turn flights and three nights’ ac­com­mo­da­tion along with their ticket.

Last year, the chal­lenge’s theme was ‘do no harm’, and it at­tracted more than 70 en­tries from all around the world. The win­ners were Ger­man de­vel­op­ers Fabian Schaub and Thomas Krüeger, whose lat­er­al­think­ing-fo­cused block-drop­ping puz­zler charmed the judges. The game tasks you with ar­rang­ing a se­ries of spiky shapes as they fall to­wards a star in the cen­tre of the screen, in­creas­ing the size of the core as they land, while also mak­ing sure any sharp edges don’t touch the grow­ing cen­tral mass in the process.

Hus­band-and-wife

team Back­ward Pies se­cured the first run­ner-up spot with re­lax­ing puzzle game Let There Be Life. Now avail­able on In­die Game Stand, the game is about grow­ing by at­tach­ing branches and fo­liage to a tree trunk with­out de­priv­ing the flow­ers that grow be­neath it of light, but also pro­vid­ing shade for neigh­bour­ing mush­rooms.

And third place went to stu­dent pro­gram­mer Ste­fen Rodger’s amus­ingly named Per­sonal Space In­vaders, which sub­verts the no­tion of the shooter genre by in­sist­ing you only fire warn­ing shots. The closer your shot is to the en­emy, the more points you get, but it’s game over if you ac­ci­den­tally land a bulls­eye.

Visit www.edge-on­line.com/get-in­togames for de­tails on the clos­ing date, full terms and con­di­tions, as well as tips and guides on de­vel­op­ing in Unity.

Your game might be about protest, or a protest in and of it­self, com­prise picket lines or em­phatic de­nial

This year’s judg­ing panel is, from left to right: Mike Bithell, Steve Jack­son, Dr Dan Pinch­beck, David Hel­ga­son and Lu­cas Pope

The laid-back LetThere Be Life, from Back­ward Pies, took sec­ond place in 2013’s GIG Chal­lenge

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