Sony and Mi­crosoft were on the look­out for in­die talent


Sony and Mi­crosoft were among the event spon­sors, with booths show­cas­ing their com­mit­ment to indies. “We’ve been chat­ting with de­vel­op­ers to find ti­tles our cus­tomers might en­joy,”

Ak­i­nari Ito from Sony’s de­vel­oper re­la­tions told us.

Xbox One is still un­re­leased in Ja­pan, but some devs, recog­nis­ing Xbox’s over­seas au­di­ence and tempted by free dev kits, signed up for ID@ Xbox. Mi­crosoft’s pro­gram man­ager Hidekatsu Mat­suyama is happy to see the ini­tia­tive work here: “We’d like to help Ja­panese de­vel­op­ers to be suc­cess­ful all over the world. And to make Xbox One a suc­cess in Ja­pan, we need Ja­panese con­tent, so we need their help.”

Prize-win­ning Crazy Taxi clone The­Mod­ern Zom­bieTax­iDriver was one of many games that reprised old playstyles

Q-Games used BitSum­mit to show a new build of PixelJunk Inc, now re­named Nom­Nom Galaxy (above). Ship­poNekoAndTheMiss­ingFriedShrimp (right) bases its art style on wood block print­ing. Kira Kira Star Night (cen­tre) is be­ing di­rected by comic artist RIKI

La-Mu­lana2 (top) and EF-12 (above) are among a wave of ac­claimed Ja­panese ti­tles com­ing to Steam. Mean­while, Pro­fes­sor Sakamoto’s live Fam­i­com tunes sound­tracked the event (be­low)

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