EDGE

Q&A

- Kenta Motokura Co-director, Nintendo EAD Tokyo

Some people would like a return to a more ‘sandbox’ style of Mario game, such as Mario 64 and Sunshine. Have you considered alternatin­g between two different types of 3D Mario – more linear obstacle courses such as those in 3D World and more open games like the earlier ones?

The basic goal or feel we strive for is pretty establishe­d. Having said that, it doesn’t stop us from including elements such as searching for Green Stars or Stamps, or reimaginin­g other fun ideas from past Mario games such as Super Mario 64. Although I think the fundamenta­ls of Mario games – running and jumping around in a 3D world – will probably remain constant, there’s still a lot of room to deliver the most exciting product we can think of.

There are several unusual new character and enemy types in this game – which are your favourite newcomers?

We really poured our hearts and souls into making each one. That said, my personal favourite is Plessie. He’s got the same kind of adorable features as Yoshi, with all the fun of being able to hop on his back with your friends and ride through the course together. I think we’ll be seeing more of him in the future. As for the enemies, King Ka-Thunk is my favourite. His design is a perfect union of movement and attack.

You’ve said in the past that there will be no DLC for 3D World, but surely the Mystery Houses would work well as a series of downloadab­le challenges?

Thank you. We’re really grateful for this feedback, and we will consider revisiting these in the future.

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