Borderlands: The Pre-sequel
There’s more to 2K Australia’s spinoff than its title implies
360, PC, PS3
Borderlands is an exuberant series. From the theatrical size of its characters and their gloriously ham-festooned delivery to the uncountable permutations of weaponry, there’s nothing modest about the world of Pandora. So the decision to call the third fulllength game The Pre-Sequel is bewildering. ‘Pre’ is self-deprecating. It’s corollary. It’s less. Pre-Sequel, bluntly, screams stopgap. If the intention was subversion – something else at which Borderlands is normally quite brilliant – it doesn’t come across.
It’s unknown if Gearbox is working on a numbered sequel, but we do know it has handed over the Borderlands 2 development kit and given 2K Australia free rein to make its own game, which is set on Pandora’s moon, for old hardware. 2K Australia’s past work is harder to pin down, the product of its brief and confusing life. It was created in 2007 when 2K’s acquisition and charactersapping rebrand of Irrational generated two new studios: 2K Boston and 2K Australia. It became a subset of 2K Marin during BioShock 2, before re-emerging in 2011 to support Bioshock Infinite. If Irrational died, 2K Australia is a pretty perky fossil.
Studio head Tony Lawrence says his team intends to inject a little local flavour into the hillbilly tones of the series. An Australianaccented Borderlands is something that, for some reason, excites Randy Pitchford, who in recent interviews has even indicated that Borderlands’ future might lie away from Gearbox, and that the studio behind the likes of Duke Nukem Forever is “too creative” to stick to making millions of guns. That said, it’s hard to imagine it giving up creative control – and its pay cheque – until after it brings the series to Xbox One and PS4.
was praised for its varied colour palette, so a landscape made up solely of grey rocks is out of the question here, with the barren surface packed full of cyans and purples.
We’ve never been this close to the Hyperion space station before, which looms so large in the frame that you almost feel you could jump up and touch it