Although I have been a subscriber for many years, I haven’t taken the opportunity to write to you until now. I was inspired to pick up a pen (well, keyboard) by your new layout. I’m a big fan of Edge’s features, and so to find so many packed in a single issue was a delight, but I was even more excited to see the return of Time Extend! This kind of thing is exactly why I started buying Edge, so thank you for bringing it back. And while we’re on the subject of classic Edge, can I also take this opportunity to congratulate you on the recent run of bold, single-minded covers. They feel like a return to the days of the Girl Issue and that smashed-up N64 cover (though I’d like to point out that I chose to buy an Xbox One, and am very happy with my purchase).
The only thing I really don’t get on with is the fact that James Leach is hidden away on his own at the back behind all the adverts – his columns always make me laugh, but I almost didn’t realise it was there at all and assumed that he’d gone the way of the other columnists, who are no longer in the magazine. Liam McCarthy
“That shared experience will immediately be lost the second I stick a VR headset on”
Of all the regulars that have appeared in these pages over the past 20 years, Time Extend was the one we’ve most often been asked to resurrect, so we’re simply doing what we’re told. If enough people want Nagoshi’s whisky diaries to make a comeback, too, we’ll even try to get him back on board, but no promises.
The modern Battlefield
In the Soundbytes section of Edge 266, you included a quote from [Oddworld Inhabitants co-founder and president] Lorne Lanning bemoaning EA’s treatment of Battlefield 4. I couldn’t agree with him more. I still have fond memories of whole evenings spent playing Battlefield 1942, and the journey I went on with Marlowe, Sweetwater, Haggard and Sarge in Bad Company 2 is still with me. Hell, I even have warm recollections of the only good bit of Battlefield 3’ s campaign before it becomes an indistinct trudge.
You’d have thought, given that game’s litany of launch server issues, that EA would have learned its lesson about ensuring its studios have the time they need to polish things properly. But Battlefield 4’ s launch has been even more disastrous, with all DICE’s plans now on hold as it frantically tries to bail buggy water from its broken game. On Battlelog, it even says that it is “continuously” working on fixing the game. What a waste of talent.
EA’s involvement even managed to somehow tarnish the work of the usually impeccable PopCap, with Plants Vs Zombies: Garden Warfare also suffering from server issues at launch and then even more problems when the first expansion pack was released. And many people, including myself, experienced issues with Need For Speed: Rivals. If EA doesn’t stop putting shareholders before players, as Lorne says, it is going to find all the work it did to improve its reputation rapidly undone. Andrew Latham EA is far from the only culprit, but the likes of SimCity, Battlefield 4 and Rivals certainly paint a picture of a company that needs to rethink the rush to get games out before they’re ready to be stress-tested by thousands of players. But the culture of the continued patch job prevails, and it’s unlikely to change in the short term.
Ubisoft has been crowing about the fact