Lo­cal mul­ti­player is en­joy­ing some­thing of a resur­gence at the mo­ment, but it’s the de­vel­op­ers with the fewest re­sources, not the old hands, that are leading the way. Games such as Matt Thor­son’s Tow­erFall: As­cen­sion, Beau Blyth’s Sa­mu­rai Gunn and Mark Essen’s Nidhogg look to the past not only for vis­ual in­spi­ra­tion, but also in the way that they make what’s hap­pen­ing in front of the screen – the frus­trated cries, the vic­to­ri­ous yelps, the not-quite­s­port­ing shoul­der barges – as im­por­tant as what’s hap­pen­ing on­screen.

Tri­als Fu­sion

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