EDGE

Back in the closet

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The demo hints at broader combat mechanics than just shooting: there are cupboards to hide in, beds to cower under, and traps to disarm and dismantle. Although the section we played didn’t provide any need to lurk in a closet other than for the simple thrill of doing so, the traps seem promising. They’re placed in ingeniousl­y evil positions and require the player to creep up and disarm them with a Mass Effect- esque minigame, sometimes while monsters linger nearby. While this risks descending into tedium over the course of a full playthroug­h, for now the difficulty seems to be finely pitched, making each defusing attempt a deliciousl­y risky ordeal.

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