Back in the closet
The demo hints at broader combat mechanics than just shooting: there are cupboards to hide in, beds to cower under, and traps to disarm and dismantle. Although the section we played didn’t provide any need to lurk in a closet other than for the simple thrill of doing so, the traps seem promising. They’re placed in ingeniously evil positions and require the player to creep up and disarm them with a Mass Effect- esque minigame, sometimes while monsters linger nearby. While this risks descending into tedium over the course of a full playthrough, for now the difficulty seems to be finely pitched, making each defusing attempt a deliciously risky ordeal.