Head case

EDGE - - HYPE -

VR is an ex­cit­ing propo­si­tion, but it’s hard to ig­nore the fact that, at least in terms of the iso­lat­ing head­sets at­tached, it rubs against the trend to­wards so­cial ex­pe­ri­ences. How­ever, Gun­nars­son be­lieves that it’s sim­ply a mat­ter of re­fin­ing the tech­nol­ogy. “Yes, it con­jures im­ages of people sit­ting in the cor­ner with a kit on their head, maybe drool­ing. But that’s be­cause you kind of lose yourself a bit. You’re so im­mersed. If you ex­trap­o­late the hard­ware we have to­day a few years, we’ll have things like eye track­ing. When you can do stuff like eye con­tact with an­other per­son, it will be an im­mensely strong con­nec­tion. And once people ex­pe­ri­ence that, then they’re go­ing to be­lieve this isn’t go­ing to be about isolation, it’s go­ing to be about so­cial as­pects as well.”

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