A univer­sity with a strong tech­ni­cal fo­cus and its own in­cu­ba­tion space

EDGE - - TIME EXTEND - DR GREG SLABAUGH Se­nior lec­turer, Com­puter Sci­ence DR CHRIS CHILD Lec­turer, Com­puter Games Tech­nol­ogy

Chris Child be­gan his in­dus­try ca­reer as lead pro­gram­mer at

Speed Ball 2: Bru­tal Deluxe de­vel­oper Em­pire In­ter­ac­tive back in 1996, and has since founded his own stu­dio, Child­ish Things. He now lec­tures in Com­puter Game Tech­nol­ogy. Greg Slabaugh, mean­while, is a se­nior lec­turer in Com­puter Sci­ence and started out as lead soft­ware de­vel­oper at Friendly Soft­ware. Re­cently, both were in­volved in the Play To

Cure: Genes In Space app, cre­ated as part a Cancer Re­search UK jam. What game cour­ses do you of­fer? Chris Child The post­grad­u­ate Com­puter Games Tech­nol­ogy MSc is de­signed to give stu­dents strong tech­ni­cal skills suit­able for pro­fes­sional pro­gram­ming roles in the game in­dus­try. Stu­dents de­velop specialist knowl­edge in com­puter graph­ics, AI, physics and au­dio, and learn how to use pro­fes­sional game en­gines as well as build their own. [They gain] ex­pe­ri­ence in the plan­ning, man­age­ment and ex­e­cu­tion of a ma­jor game tech­nol­ogy project. We also of­fer an un­der­grad­u­ate Com­puter Sci­ence with Games Tech­nol­ogy Bsc (Hons) course, which pro­vides tech­ni­cal game-build­ing skills along with a more gen­eral com­puter sci­ence ed­u­ca­tion. The MSc has a big tech­ni­cal fo­cus, right? Greg Slabaugh Yes, the course was de­vel­oped by game in­dus­try ex­perts, and teaches the fun­da­men­tals of game pro­gram­ming… On the course, stu­dents de­velop a strong port­fo­lio of games and tech­nol­ogy demon­stra­tions that show­case their abil­ity and pas­sion as pro­gram­mers.

Is that backed up by op­por­tu­ni­ties to gain in­dus­try ex­pe­ri­ence?

CC Get­ting hands-on in­dus­try ex­pe­ri­ence is key to our stu­dents’ ca­reer de­vel­op­ment. We have strong links with videogame com­pa­nies and help our stu­dents to find in­tern­ships and place­ments. We also have an ex­tremely suc­cess­ful track record of stu­dents find­ing work in the in­dus­try af­ter grad­u­a­tion, with some choos­ing to start their own com­pa­nies, oth­ers work­ing at indies, and some find­ing em­ploy­ment with ma­jor com­pa­nies. [Our] alumni are now work­ing as pro­gram­mers at Rock­star

Games, SCEE, Cri­te­rion and EA. And whether it’s at­tend­ing a sem­i­nar, go­ing to a game jam, or net­work­ing at a Tech City event, there’s a plethora of ac­tiv­i­ties for stu­dents to at­tend and ex­pand upon what they’ve learned in the class­room. This year, our stu­dents were in­vited to exclusive prelaunch PS4 events. What other ben­e­fits can stu­dents ex­pect?

GS The main cam­pus in Clerken­well is just mo­ments away from Tech City, the third­largest tech­nol­ogy startup clus­ter in the world. We have a des­ig­nated space there called the Hang­out, where startup com­pa­nies and spinoffs can in­cu­bate. Also, we fre­quently host or par­tic­i­pate in game jams – we were a host site for Global Game Jam in Jan­uary. And be­ing mem­bers of TIGA gives our stu­dents ac­cess to TIGA events, in­clud­ing a re­cent game jam at Pinewood Stu­dios, where movies such as Sky­fall were filmed!


City Univer­sity Lon­don prides it­self on the im­por­tance it places on tech­ni­cal pro­gram­ming, but the in­sti­tu­tion en­sures that its cour­ses keep up to date with all emerg­ing tech­nolo­gies and tech­niques

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