Pub­lisher SCE De­vel­oper Honeyslug For­mat PS3, PS4, Vita Re­lease Au­gust 12 (NA), 13 (EU)

Some games make for bet­ter demos than oth­ers, and Hohokum is in the lat­ter camp. We’re a sort of kite with a long tail and an eye; one but­ton makes us go fast, an­other slows us down, a third closes our eye. We flit around. Gi­gan­tic kid­ney beans turn into in­sects that flut­ter off the top of the screen. An ele­phant strides lan­guidly from right to left. People sit on its back, and a cage dan­gles from its tail. We press but­tons hope­fully. Noth­ing. We are late for our next ap­point­ment. Try­ing to play

Hohokum amid the bom­bast of a busy E3 is like watch­ing some­one who has never seen a game be­fore play Noby Noby Boy at a Skrillex show. Still, it looks de­light­ful, the Ghostly In­ter­na­tional sound­track is a won­der­ful ac­com­pa­ni­ment, and we can’t wait to fathom the un­fath­omable at our own pace when Hohokum re­leases in Au­gust.

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