LIT­TLEBIGPLANET 3

EDGE - - SONY -

Pub­lisher SCE De­vel­oper Sumo Dig­i­tal For­mat PS3, PS4 Re­lease Novem­ber

With Me­dia Mol­e­cule work­ing on its se­cre­tive Move project, de­vel­op­ment of Lit­tle Big Planet 3 has fallen to Sumo Dig­i­tal. Sumo al­ready has form with the se­ries, hav­ing worked on 2012’s Cross-Con­troller Pack (which lets you play LBP2 on Vita), but this will be the first time that a com­pany other than Me­dia Mol­e­cule has han­dled a ma­jor en­try in the se­ries.

Sumo is mak­ing its mark with the in­tro­duc­tion of sev­eral new playable char­ac­ters, each with their own abil­i­ties. Swoop, a bird, can fly to other­wise out-of-reach ar­eas and carry other char­ac­ters with him; Tog­gle can change be­tween Big Tog­gle and Lit­tle Tog­gle at will, al­low­ing him to, say, sink to the bot­tom of wa­ter when large or walk across its sur­face when small; Oddsock, mean­while, looks like an elon­gated toad and can wall jump. None of Sack­boy’s new friends ex­ude the charm of the orig­i­nal char­ac­ter, but the wealth of co-op game­play pos­si­bil­i­ties they present are ob­vi­ous.

Sack­boy hasn’t been left be­hind by his new com­pan­ions, ei­ther. He can now climb parts of the en­vi­ron­ment (cargo nets, for ex­am­ple), and will also have ac­cess to four new power-ups, al­though Sumo has so far only re­vealed the Pump­ina­tor, an air gun that can be used to ma­nip­u­late en­vi­ron­men­tal el­e­ments, push­ing ob­jects and turn­ing wheels, for ex­am­ple.

In­tro­duc­ing char­ac­ters with unique abil­i­ties sug­gests a shift away from plat­form­ing to­wards a more puz­zle­based de­sign. That’s just as well given the num­ber of botched jumps dur­ing Sony’s E3 stage demo

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