Publisher/developer Thekla, Inc Format iOS, PC, PS4 (timed exclusive) Release 2014
Two weeks before E3 started, lead designer Jonathan Blow and his team decided to tear down the game’s opening area – the part that everyone would be playing – and rebuild it from scratch. The new castle section is much smaller than the one we saw last year, pulling its path-finding labyrinthine puzzles closer together in line with the team’s philosophy that there should be as many ideas packed into the smallest space possible throughout the game. There are now 627 puzzles jammed into the modest-sized island, which should offer 30 hours of gameplay. The starting area redesign allowed for more subtle changes, too, such as reworked vegetation that’s grouped in different combinations to help with navigation. Blow also showed off a later section that involved using carved holes in a building’s wall to trace a line through the puzzles behind it.