Pub­lisher/de­vel­oper Thekla, Inc For­mat iOS, PC, PS4 (timed exclusive) Re­lease 2014

Two weeks be­fore E3 started, lead de­signer Jonathan Blow and his team de­cided to tear down the game’s open­ing area – the part that ev­ery­one would be play­ing – and rebuild it from scratch. The new cas­tle sec­tion is much smaller than the one we saw last year, pulling its path-find­ing labyrinthine puz­zles closer to­gether in line with the team’s phi­los­o­phy that there should be as many ideas packed into the small­est space pos­si­ble through­out the game. There are now 627 puz­zles jammed into the mod­est-sized is­land, which should of­fer 30 hours of game­play. The start­ing area re­design al­lowed for more sub­tle changes, too, such as re­worked veg­e­ta­tion that’s grouped in dif­fer­ent com­bi­na­tions to help with nav­i­ga­tion. Blow also showed off a later sec­tion that in­volved us­ing carved holes in a build­ing’s wall to trace a line through the puz­zles be­hind it.

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