EVERYBODY’S GONE TO THE RAPTURE
Publisher SCE Developer The Chinese Room Format PS4 Release 2015
Like Lars Von Trier’s film Melancholia, Everybody’s Gone To The Rapture explores the minutiae of people’s lives in the context of the end of the world. Around Rapture’s bucolic open world are seeded echoes from the past – snippets of conversation or even a heated argument from a time when this segment of 1984 England wasn’t abandoned. And you’re free to explore at your leisure, discovering areas and stories as you choose.
It’s also your decision as to whether you follow these echoes’ movements around the world once they begin, or listen to only the beginning and leave. If you do this, though, you won’t be able to go back and restart the event. You can also tune what you’re listening to by tilting the DualShock, allowing you to choose between multiple conversations.
While it seems you are the last human left on Earth, you’ll encounter five AI characters as you progress. The first is a glowing ball that, when approached, will lead you to particular stories in the world. Co-directors Dan Pinchbeck and Jessica Curry want you to form relationships with these characters as you become more interested in what they’re trying to show you. While Rapture, like Dear Esther, is all about delivering a narrative, giving players the agency to experience it as they choose should make for a significantly more intriguing journey.
The game takes place in 1984 in the English countryside. It’s an uncommon setting for a game – for now. Games developed in the UK will only qualify for tax relief if they are deemed to be culturally British