SUN­SET OVER­DRIVE

Pub­lisher Mi­crosoft De­vel­oper In­som­niac For­mat Xbox One Re­lease Oc­to­ber 28

EDGE - - MICROSOFT -

In the Galen Cen­tre where Mi­crosoft held its E3 con­fer­ence, it was Sun­set Over­drive that made the big­gest im­pact. Forza Hori­zon 2 was beau­ti­ful and Scale­bound was sur­pris­ing, but Sun­set Over­drive was fun in a way mod­ern games rarely are. Ted Price’s wildly the­atri­cal per­for­mance, point­ing at the crowd and in­sist­ing that each and ev­ery one of them will be the he­roes of Sun­set Over­drive, set the stage for a demo that com­prised ev­ery­one’s favourite parts of their favourite games: the springloaded leaps of Mario, the end­less rail-grinds of Jet Set Ra­dio, the vi­brant colours of Crazy Taxi, the wall run­ning of

Prince Of Per­sia, and the sheer fire­power of Ratchet & Clank. All of it is crammed into a game that would have been at home on Sega’s Dream­cast in 1999.

It was In­som­niac’s chance to re­veal the game’s eight­player co-op and set out its man­i­festo for this gen­er­a­tion. The game’s trailer was yet an­other gaunt­let thrown down be­fore the in­dus­try: a camo-clad sol­dier fir­ing on shad­owy en­e­mies in a ter­mi­nally brown ware­house, in­ter­rupted by the ri­otous ex­plo­sion of colour and stu­pid­ity that de­fines Sun­set Over­drive. In­som­niac is dar­ing the in­dus­try to fol­low it on a mys­tery tour back to videogames’ golden age, and if no­body’s brave enough to do so, then to at least of­fer some­thing dif­fer­ent.

An ex­plo­sion of colour and spec­ta­cle, Sun­set

Over­drive’s E3 stage demo poked fun at the brown shoot­ers of the past decade

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