Publisher Microsoft Developer Insomniac Format Xbox One Release October 28
In the Galen Centre where Microsoft held its E3 conference, it was Sunset Overdrive that made the biggest impact. Forza Horizon 2 was beautiful and Scalebound was surprising, but Sunset Overdrive was fun in a way modern games rarely are. Ted Price’s wildly theatrical performance, pointing at the crowd and insisting that each and every one of them will be the heroes of Sunset Overdrive, set the stage for a demo that comprised everyone’s favourite parts of their favourite games: the springloaded leaps of Mario, the endless rail-grinds of Jet Set Radio, the vibrant colours of Crazy Taxi, the wall running of
Prince Of Persia, and the sheer firepower of Ratchet & Clank. All of it is crammed into a game that would have been at home on Sega’s Dreamcast in 1999.
It was Insomniac’s chance to reveal the game’s eightplayer co-op and set out its manifesto for this generation. The game’s trailer was yet another gauntlet thrown down before the industry: a camo-clad soldier firing on shadowy enemies in a terminally brown warehouse, interrupted by the riotous explosion of colour and stupidity that defines Sunset Overdrive. Insomniac is daring the industry to follow it on a mystery tour back to videogames’ golden age, and if nobody’s brave enough to do so, then to at least offer something different.
An explosion of colour and spectacle, Sunset
Overdrive’s E3 stage demo poked fun at the brown shooters of the past decade