HALO: THE MAS­TER CHIEF COLLECTION

Pub­lisher Mi­crosoft De­vel­oper 343 In­dus­tries, Cer­tain Affin­ity, Saber In­ter­ac­tive For­mat Xbox One Re­lease Novem­ber 11

EDGE - - MICROSOFT -

In the ab­sence of a Halo se­quel to sell Xbox Ones in 2014, 343 has teamed with Cer­tain Affin­ity and Saber In­ter­ac­tive to bring ev­ery piece of Halo’s main story so far to the con­sole. The Mas­ter Chief Collection isn’t nearly as cyn­i­cal as it could be, ei­ther. Each of the four Halo games on the disc will run at 1080p and 60fps, while Halo 2 has been given a mod­ern makeover just like Halo: Com­bat Evolved An­niver­sary. Un­like An­niver­sary, The Mas­ter Chief Collection re­tains the

mul­ti­player modes for Com­bat Evolved and ev­ery other Halo, all run­ning through a uni­fied in­ter­face with an op­tional uni­fied con­trol scheme. It adds up to 106 maps in to­tal, most from the clas­sic con­sole games and PC ports, but with six reimag­ined

Halo 2 maps from the game’s orig­i­nal mul­ti­player de­signer. Jump on­line for some Team Slayer, and the hop­pers might place you in Halo 1’ s Blood Gulch in one round and Halo 3’ s Val­halla in the next, forc­ing deep knowl­edge of Halo’s sys­tems.

Yet The Mas­ter Chief Collection’s most po­tent weapon will be de­ployed two months af­ter its re­lease. In De­cem­ber, it will be home to the Halo 5 mul­ti­player beta, long be­fore the full game’s 2015 launch. You could ar­gue it’s all just a paid demo built to sell you four games you’ve played al­ready. But when 343 is go­ing to such lengths to avoid cyn­i­cism, why grum­ble?

Like ABOVE Halo2, xxx xxxxx Halo4 xxxxx (right) xxxxx xxxxx was throt­tled xxxxx xxxxx by the xxxxx hard­ware xxxxx xxxxx on which xxxxx it xxxxx launched. xxxxx Bungie xxxxx xxxxx and 343’s xxxxx am­bi­tion xxxxx xxxxx stretched xxxxx Xbox xxxxx and xxxx Xbox 360 to break­ing point, forc­ing slim­mer stages and more lin­ear path­ways

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