HALO: THE MASTER CHIEF COLLECTION
Publisher Microsoft Developer 343 Industries, Certain Affinity, Saber Interactive Format Xbox One Release November 11
In the absence of a Halo sequel to sell Xbox Ones in 2014, 343 has teamed with Certain Affinity and Saber Interactive to bring every piece of Halo’s main story so far to the console. The Master Chief Collection isn’t nearly as cynical as it could be, either. Each of the four Halo games on the disc will run at 1080p and 60fps, while Halo 2 has been given a modern makeover just like Halo: Combat Evolved Anniversary. Unlike Anniversary, The Master Chief Collection retains the
multiplayer modes for Combat Evolved and every other Halo, all running through a unified interface with an optional unified control scheme. It adds up to 106 maps in total, most from the classic console games and PC ports, but with six reimagined
Halo 2 maps from the game’s original multiplayer designer. Jump online for some Team Slayer, and the hoppers might place you in Halo 1’ s Blood Gulch in one round and Halo 3’ s Valhalla in the next, forcing deep knowledge of Halo’s systems.
Yet The Master Chief Collection’s most potent weapon will be deployed two months after its release. In December, it will be home to the Halo 5 multiplayer beta, long before the full game’s 2015 launch. You could argue it’s all just a paid demo built to sell you four games you’ve played already. But when 343 is going to such lengths to avoid cynicism, why grumble?
Like ABOVE Halo2, xxx xxxxx Halo4 xxxxx (right) xxxxx xxxxx was throttled xxxxx xxxxx by the xxxxx hardware xxxxx xxxxx on which xxxxx it xxxxx launched. xxxxx Bungie xxxxx xxxxx and 343’s xxxxx ambition xxxxx xxxxx stretched xxxxx Xbox xxxxx and xxxx Xbox 360 to breaking point, forcing slimmer stages and more linear pathways