Publisher Microsoft Game Studios Developer Cloudgine Format Xbox One Release TBA
Even before the E3 reveal, the world had already seen the third Crackdown in motion. At Microsoft’s Build conference in April, CVP Steve Guggenheimer and Microsoft Developer Platform Evangelism CTO John Shewchuk demoed a destructible environment in which structures were procedurally destroyed, crippling a high-end PC in the process, then the same demo again propped up by cloud processing, which maintained a steady framerate. The demo, it turns out, was an early tech prototype for a new Crackdown. The teaser at E3 features several agents working to topple a holed-up gang kingpin. Since he’s behind a heaving layer of hi-tech security, they use explosives creatively to turn a nearby skyscraper into an improvised missile. It’s a tad heavy-handed, but the prospect of reducing a city to cloud-powered shrapnel is intoxicating.