Publisher/developer Nintendo Format Wii U Release 2015
One of Shigeru Miyamoto’s three Wii U experiments, Star Fox was only shown behind closed doors at E3. Little wonder: this, to put it politely, isn’t yet ready to take centre stage. Miyamoto says he has little interest in keeping pace with those chasing photorealism, and is instead determined to use the GamePad to power new ways to play. Or new ways to play old games.
On the big screen is a traditional Star Fox game, viewed from behind your Arwing, with the GamePad’s left stick controlling its flight path. The GamePad, however, presents a cockpit view and a reticle that’s aimed with the controller’s gyroscope. It does away with the age-old Star Fox problem of the ship and its gunfire being bound to the same path, though it’s nothing a twin-stick control scheme couldn’t do.
The demo features free flight like Star Fox 64’ s boss battles, although the final game will also have on-rails levels. The Arwing can transform into the Landmaster tank at the press of a button, and a new vehicle was also shown: a sort of helicopter that can drop a robot onto the ground that is then controlled in firstperson on the GamePad.
Showing a game that’s still in the prototype stage is very unlike Nintendo, but so is seeking a development partner in order to ensure the game will be released in 2015.
Those who can’t wait for Fox McCloud’s full return can play as him in Super
SmashBros for Wii U and 3DS. Sadly, there’s no room for Slippy Toad, a contender for gaming’s most punchable sidekick