Pub­lisher/de­vel­oper Nin­tendo For­mat Wii U Re­lease 2015


One of Shigeru Miyamoto’s three Wii U ex­per­i­ments, Star Fox was only shown be­hind closed doors at E3. Lit­tle won­der: this, to put it po­litely, isn’t yet ready to take cen­tre stage. Miyamoto says he has lit­tle in­ter­est in keep­ing pace with those chas­ing pho­to­re­al­ism, and is in­stead de­ter­mined to use the GamePad to power new ways to play. Or new ways to play old games.

On the big screen is a tra­di­tional Star Fox game, viewed from be­hind your Ar­wing, with the GamePad’s left stick con­trol­ling its flight path. The GamePad, how­ever, pre­sents a cock­pit view and a ret­i­cle that’s aimed with the con­troller’s gy­ro­scope. It does away with the age-old Star Fox prob­lem of the ship and its gun­fire be­ing bound to the same path, though it’s noth­ing a twin-stick con­trol scheme couldn’t do.

The demo fea­tures free flight like Star Fox 64’ s boss bat­tles, al­though the fi­nal game will also have on-rails lev­els. The Ar­wing can trans­form into the Land­mas­ter tank at the press of a but­ton, and a new ve­hi­cle was also shown: a sort of he­li­copter that can drop a ro­bot onto the ground that is then con­trolled in first­per­son on the GamePad.

Show­ing a game that’s still in the pro­to­type stage is very un­like Nin­tendo, but so is seek­ing a de­vel­op­ment part­ner in or­der to en­sure the game will be re­leased in 2015.

Those who can’t wait for Fox McCloud’s full re­turn can play as him in Su­per

SmashBros for Wii U and 3DS. Sadly, there’s no room for Slippy Toad, a con­tender for gam­ing’s most punch­able side­kick

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