CALL OF DUTY: AD­VANCED WAR­FARE

Pub­lisher Ac­tivi­sion De­vel­oper Sledge­ham­mer (High Moon) For­mat 360, PC, PS3, PS4, Xbox One Re­lease Novem­ber 4

EDGE - - MULTIFORMAT AND PC -

Ad­vanced War­fare’s new Bi­o­lab level was a per­fect, and per­fectly pre­dictable, show­case for the E3 show floor, loaded with im­prob­a­ble COD mo­ments and chances for Sledge­ham­mer to show off its en­gine. Fol­low­ing a he­li­copter crash, pro­tag­o­nist Mitchell and com­pany flee into a for­est and use their EXO suits’ cloak­ing sys­tems to evade en­e­mies en route to a lab cam­ou­flaged be­neath a holo­graphic tree canopy, which is only re­vealed to be an il­lu­sion as the team ab­seil into the lab’s com­pound. Here, an in­tense in­door shootout cul­mi­nates in a fire­fight with an ar­moured sol­dier and an es­cape via hov­er­tank to­wards a clear­ing and he­li­copter pickup. Few games cram so much va­ri­ety into one level and do all of it so well, but Ad­vanced War­fare isn’t com­pet­ing against just any other games – it’s com­pet­ing against its past Call Of Duty brethren.

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