Pub­lisher/de­vel­oper Ubisoft (Ivory Tower, Re­flec­tions) For­mat PC, PS4, Xbox One Re­lease Novem­ber 11


The Crew is enor­mous, am­bi­tious and makes other racers seem de­cid­edly old-fash­ioned. It can’t match Forza Hori­zon 2 for its beauty or physics, or Driveclub for track de­sign, but how many games can match The Crew for scale? This vir­tual Amer­ica is colos­sal, en­com­pass­ing Aspen peaks, New York streets and Mi­ami boule­vards. The Crew was one of the few PS4/Xbox One-gen­er­a­tion games made playable at 2013’s E3, and a year has been kind. The past 12 months have seen Ubisoft’s teams model all sorts of rac­ing sur­faces, from desert gravel to moun­tain-peak snow, and pack the world with hun­dreds of mis­sions and se­crets. De­moed in isolation, ev­ery piece of The Crew’s open-world puzzle works, but the real test will come when the servers go live on Novem­ber 11 and all those pieces col­lide in a world mil­lions can share.

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