Pub­lisher/de­vel­oper Hello Games For­mat PC, PS4 Re­lease TBC


De­spite the past two game­play demos fea­tur­ing them, Hello Games wants to re­as­sure you that No Man’s Sky’s colos­sal, pro­ce­du­rally gen­er­ated uni­verse isn’t pop­u­lated solely with alien di­nosaurs. In fact, life in this par­tic­u­lar cos­mos should be in­cred­i­bly var­ied. Hello Games’ pow­er­ful tools al­low its artists to build an archetype of, say, a plant or crea­ture that the en­gine then riffs on end­lessly. In the­ory, even in forests that con­tain only a sin­gle species of tree, you’ll never seen the same plant twice. It’s an in­tox­i­cat­ing prospect that ex­tends to the game’s ships, which come in fighter, sci­en­tific ex­plo­ration and freighter flavours, and are built from mod­u­lar com­po­nents. Wan­der too far from your craft and run out of oxy­gen or get trod­den on, and you’ll spawn back right next to it, mi­nus any re­sources that you’d gath­ered.

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