DREAD­NOUGHT

EDGE - - MULTIFORMAT AND PC -

Pub­lisher Grey Box De­vel­oper Yager For­mat PC Re­lease TBC

The sec­ond of Yager’s games to de­but at E3, Dread­nought places play­ers in com­mand of their own cap­i­tal ships. These vast be­he­moths are manned by crew who will level up along­side you, and you’ll en­gage in five-on-five bat­tles against en­emy fleets low in plan­e­tary at­mos­pheres where moun­tains and canyons be­come cover, and ca­su­al­ties will num­ber in the thou­sands. It’s a mea­sured game of move and coun­ter­move as each ship grinds into po­si­tion to fire colos­sal broad­sides or launch tac­ti­cal nukes. You can also reroute power to shields, en­gines or weapon sys­tems; warp in and out of the bat­tle to launch sur­prise strikes; or re­cover at the fringes.

It’s a game Yager is plan­ning to of­fer for free, with­out payto-win op­tions for play­ers with the big­gest wal­let. In­stead, prom­ises project lead Peter Holzapfel, play­ers will be able to play for weeks and months with­out pay­ing a penny, and will want to in­vest in the game they’ve grown to love. “We can’t say how it will work yet,” Holzapfel says, “but we came up with this idea for mon­eti­sa­tion, and we weren’t sure whether we’d dare push it that way, but we’re do­ing it and we’re go­ing even fur­ther than we thought. With Spec Ops, we did some­thing dif­fer­ent with ac­tion games, and we want to be just as sur­pris­ing with free-to-play games.”

Playable at the show,

Dread­nought feels a bit like a su­per­sized World

Of Tanks, made by a team more in love with Bat­tlestar Galac­tica than the ar­mour of WWII

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