HUNT: HOR­RORS OF THE GILDED AGE

EDGE - - MULTIFORMAT AND PC -

Pub­lisher/de­vel­oper Cry­tek (Austin)

For­mat PC, PS4, Xbox One Re­lease Au­tumn 2014

Set in an 18th-century world where ev­ery ur­ban leg­end is real, Hunt throws teams of four up against leg­endary mon­sters and le­gions of cultists and ghouls in third­per­son shootouts. No two matches should be the same, since ran­dom gen­er­a­tion will cre­ate a fresh threat and new maps ev­ery time you play. In the same breath, Cry­tek calls it “cow­boys ver­sus mon­sters” and “Holmes ver­sus Love­craft”. That sounds lu­di­crous, but in­deed mi­cro­trans­ac­tion cos­tumes will al­low play­ers to dress as Sher­lock Holmes or Clint East­wood’s Man With No Name. Hunt, as Cry­tek Austin has it, is a game the stu­dio could box and sell but is in­stead giv­ing away for free. Cry­tek’s new triple-A free-to-play model meant a cul­tural shift at the for­mer Dark­siders de­vel­oper, but a mod­est one.

Hunt is as billed: a com­plete co-op RPG that just so hap­pens to be free.

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