DRAGON AGE: INQUISITION
Publisher EA Developer BioWare Format 360, PS3, PS4, Xbox One Release October 7
There’s more than a little common ground between Dragon
Age: Inquisition and The Witcher 3. Each is powered by their own bespoke technology, and both render a forested fantasy world in extraordinary detail. Inquisition’s advantage is in its lore, which goes bigger on magic and fantasy spectacle. The
Witcher gets the more spectacular vistas, but Inquisition gets boss fights against dragons that fill the entire screen.
And BioWare’s polish comes in stark contrast to CD Projekt’s rawness. In Inquisition’s systemic world, it’s possible to hunt animals almost to extinction, converse in branching chats using the BioWare conversation wheel, and manage an army of followers, who can be included in your party or dispatched as agents in your ongoing mission to end the Mage/Templar war.
It comes to pass that the war is just a bump in the road on your way to closing a rift between worlds through which demons are spilling. The rift becomes both plot point and mechanic, making a neat way to spawn enemies for chaotic battles, which are as messy now as they were in Origins. The effects are prettier and the AI characters smarter, but without a time-halting tactical view, Dragon Age’s combat would be a dizzying blur of explosions and spells. The world is spectacular, but woe betide anyone wanting to explore it.
Dragon Age:Inquisition and The Witcher III are early tastes of the kind of high-fantasy worlds games can chart in the new console generation, and all this before Bethesda has even stepped up to the plate