Pub­lisher EA De­vel­oper BioWare For­mat 360, PS3, PS4, Xbox One Re­lease Oc­to­ber 7

There’s more than a lit­tle com­mon ground be­tween Dragon

Age: In­qui­si­tion and The Witcher 3. Each is pow­ered by their own be­spoke tech­nol­ogy, and both ren­der a forested fan­tasy world in ex­tra­or­di­nary de­tail. In­qui­si­tion’s ad­van­tage is in its lore, which goes big­ger on magic and fan­tasy spec­ta­cle. The

Witcher gets the more spec­tac­u­lar vis­tas, but In­qui­si­tion gets boss fights against drag­ons that fill the en­tire screen.

And BioWare’s pol­ish comes in stark con­trast to CD Pro­jekt’s raw­ness. In In­qui­si­tion’s sys­temic world, it’s pos­si­ble to hunt an­i­mals al­most to extinction, con­verse in branch­ing chats us­ing the BioWare con­ver­sa­tion wheel, and man­age an army of fol­low­ers, who can be in­cluded in your party or dis­patched as agents in your on­go­ing mis­sion to end the Mage/Tem­plar war.

It comes to pass that the war is just a bump in the road on your way to clos­ing a rift be­tween worlds through which demons are spilling. The rift be­comes both plot point and me­chanic, mak­ing a neat way to spawn en­e­mies for chaotic bat­tles, which are as messy now as they were in Ori­gins. The ef­fects are pret­tier and the AI char­ac­ters smarter, but with­out a time-halt­ing tac­ti­cal view, Dragon Age’s com­bat would be a dizzy­ing blur of ex­plo­sions and spells. The world is spec­tac­u­lar, but woe be­tide any­one want­ing to ex­plore it.

Dragon Age:In­qui­si­tion and The Witcher III are early tastes of the kind of high-fan­tasy worlds games can chart in the new con­sole gen­er­a­tion, and all this be­fore Bethesda has even stepped up to the plate

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