THE EVIL WITHIN
Publisher Bethesda Developer Tango Format 360, PC, PS3, PS4, Xbox One Release October 21 (US), 24 (UK)
Debussy’s Clair De Lune is an effective remedy for stress as it is, but as the soundtrack for save rooms in The Evil Within, it delivers a whole new level of relief. You’ll hear it in the distance at first, cutting through the tension as you approach and then enter these fleeting pools of safety. The dangers outside are many: the extended gameplay demo at E3 gave a glimpse of more enemies, including several immortal ones that force you to flee, and more gruesomely over-engineered traps. An eye symbol in the top right of the screen alerts to you to the fact you’re being watched (or maybe even chased), but HUD aids like these can be removed if you’d prefer a stiffer challenge. If Resident Evil was a paean to schlock-horror movies, this is a modern callback to those games’ first shambling steps and, more excitingly, creator Shinji Mikami’s roots.