THE EVIL WITHIN

EDGE - - MULTIFORMAT AND PC -

Pub­lisher Bethesda De­vel­oper Tango For­mat 360, PC, PS3, PS4, Xbox One Re­lease Oc­to­ber 21 (US), 24 (UK)

De­bussy’s Clair De Lune is an ef­fec­tive rem­edy for stress as it is, but as the sound­track for save rooms in The Evil Within, it de­liv­ers a whole new level of re­lief. You’ll hear it in the dis­tance at first, cut­ting through the ten­sion as you ap­proach and then en­ter these fleet­ing pools of safety. The dan­gers out­side are many: the ex­tended game­play demo at E3 gave a glimpse of more en­e­mies, in­clud­ing sev­eral im­mor­tal ones that force you to flee, and more grue­somely over-en­gi­neered traps. An eye sym­bol in the top right of the screen alerts to you to the fact you’re be­ing watched (or maybe even chased), but HUD aids like these can be re­moved if you’d pre­fer a stiffer chal­lenge. If Res­i­dent Evil was a paean to schlock-hor­ror movies, this is a mod­ern call­back to those games’ first sham­bling steps and, more ex­cit­ingly, cre­ator Shinji Mikami’s roots.

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