Keep­ing an eye on the coin-op gam­ing scene


Bandai Namco’s Panoramic Op­ti­cal Dis­play cab­i­net is the best kind of ar­cade gim­mick, sur­round­ing play­ers with a curved screen that’s im­pos­si­ble to repli­cate at home. The POD has been used for two games in Ja­pan, hous­ing a sin­gle player in­side a cock­pit with a sin­gle dis­play fill­ing their vi­sion. But why stop there?

Lost Land Ad­ven­ture flexes Bandai Namco’s hard­ware patents and dou­bles the screen’s size and depth for a twoplayer co-op shooter set amid haunted tem­ples on a lost is­land, hous­ing the lot in a tow­er­ing crate of a cab­i­net with a pric­etag and a foot­print most ar­cades couldn’t pos­si­bly risk ac­com­mo­dat­ing. Built in Un­real 3 and clearly in­spired by Bandai Namco’s own Dead­storm Pi­rates, Lost Land’s other gim­mick is its trea­sure col­lec­tion sys­tem, which play­ers can save be­tween games.

POD was first built to house 2006’s Gun­dam: Bonds Of The Bat­tle­field. The game’s pop­u­lar­ity en­sured a mo­nop­oly on the hard­ware’s USP for years, un­til the cab­i­net was re­pur­posed for Mach Storm in 2013. BOTB never made it west, but with Lost Land clearly aimed at a more ca­sual – and more western – au­di­ence, you can ex­pect it to pop up out­side of Ja­pan later this year.

Game LostLandAd­ven­ture Man­u­fac­turer Bandai Namco

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