ONE MINUTE TO MIDNIGHT
One Minute To Midnight is an RTS game in which you must assert your sociopolitical influence over opposing movements by occupying buildings. A crush of humanity enters the map from tunnels around the periphery, ready to be turned to a cause. First, you click a structure to occupy it and establish your base. A number on top of each building shows how many supporters are within, and you can drag from one of your structures onto another building to send the occupying followers on a hostile takeover bid, though you must outnumber your opponents to succeed. New elements are introduced steadily, including airports, which let you leaflet-bomb the enemy, and broadcasting stations, which have a chance of converting individuals wandering past.
“I really liked the fast pace required for victory,” Pope says. “It connects well to the idea that things can move so quickly to sweep idealists into power and corrupt them. It reminded me of Galcon, and I like how the concepts tie in with the gameplay. In the later levels, for example, it can be more difficult to start with the high-quality buildings – it’s better to build a base of strong basic buildings, then branch out to the airports, satellites and subways.”
Jackson was less convinced of the gameplay’s relevance to the protest theme, but couldn’t find any flaws with the game itself. He praised the “interesting game mechanic, which would suit an old-fashioned war game”, also commending “a clear tutorial and level progression”.