With DarkSouls influencing even the biggest games, it’s no surprise to see it informing the smallest ones too. So when
CaveOfAtman opens by telling you that the aura of fallen enemies toughens up your band of warriors, it’s tempting to write it off as yet another Souls- alike. Yet there’s more to this dungeon-crawling puzzle game than that sparse tutorial text suggests. Units have a movement range, can only attack once per level, and block each other’s paths. Even so, that Souls influence is critical. You can only kill the most powerful enemies by first collecting the souls left by the weaker ones, and must arrange your kills to ensure your party’s final member can collect every fallen soul on their way to the boss. In other words, it’s smart stuff, and in the Souls tradition, quickly gets incredibly difficult.