Korol and Mahler founded Moon Stu­dios in Is­rael and Aus­tria after meet­ing on an artists’ fo­rum and de­vel­op­ing their own tools to­gether. To­day, the stu­dio em­ploys nine peo­ple spread across the world, with staff in Aus­tralia, Den­mark, Canada, the US and the UK, as well as tem­po­rary con­trac­tors who work from home as re­quired. To­gether, they work with a shared re­spon­si­bil­ity for the game’s qual­ity, which Mahler hopes is ev­i­dent.“Re­ally, you have to be hon­est with your­self,” he says. “If some­thing sucks, we say it. If some­thing doesn’t work, we’ll change it again and again and again un­til [other peo­ple on the team] start hat­ing you for it. But when you play the cur­rent build and the build from two weeks ago, it’s like, ‘I’m so glad we made these changes.’”

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