EA fails to of­fer the lineup to re­pair its dam­aged rep­u­ta­tion


Not ev­ery­one got the memo that Gamescom mat­ters: EA limped through its con­fer­ence with over­long looks at its com­ing slate. Dragon Age: In­qui­si­tion looked pretty, in­tri­cate and quite dull; FIFA lead pro­ducer David Rut­ter did his best to sell the lat­est raft of tweaks; and while there’s plenty to like about The Sims 4, a stage is not the place to show it off. With just one new an­nounce­ment in BioWare’s Shadow Realms, the show ended with Bat­tle­field Hard­line, re­cently de­layed to 2015. With­out the bar­rage of CG teasers and con­cept pieces that just about res­cued its E3, EA painted a pic­ture of a com­pany with lit­tle to shout about.

At­ten­dees are a world apart from E3’s in­dus­try crowd, and while cos­play is wel­comed, it’s far less preva­lent than at the likes of PAX. Peo­ple come here to play games

FIFA15 (right) fea­tured heav­ily in Mi­crosoft’s and EA’s con­fer­ences, and on the show floor. The game mat­ters ev­ery year, but it took on even greater im­port af­ter Ger­many’s World Cup suc­cess

Con­soles may have stolen most of the Gamescom head­lines, but Ger­many has a rich his­tory of PC games. Cry­tek for­got about its fi­nan­cial prob­lems and showed off free-to-play MOBA Are­naOfFate

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