Salve to the re­mas­ter

One re­cent talk­ing point in the gaming com­mu­nity cen­tres on ‘re­mas­tered’ ver­sions of games taken from last-gen con­soles. In typ­i­cal fash­ion, In­ter­net com­ment sec­tions have been awash with abuse and cries of ‘Cash grab!’ How­ever, after pick­ing up Tomb Raider: De­fin­i­tive Edi­tion, I thought I would write in to ex­press my thoughts on the mat­ter.

I should make it clear from the out­set that I have never been a fan of the Tomb Raider se­ries. I played the first one many years ago, and for some rea­son it just never held any ap­peal. There­fore, when the lat­est re­boot en­try to the se­ries was re­leased, I paid it lit­tle at­ten­tion, de­spite the over­whelm­ingly pos­i­tive re­cep­tion it re­ceived – in any case, I was far too busy with univer­sity work to invest time in another game. How­ever, a rel­a­tively slow sum­mer has meant that I’ve been eat­ing through games on my Xbox One at a brisk pace, and given the pos­i­tive re­view scores of Lara’s lat­est ad­ven­ture along with the prospect of a more com­plete pack­age, I picked up a cheaper, sec­ond­hand copy and sunk my teeth in.

What a su­perb game. Crys­tal Dy­nam­ics has cer­tainly found a new fan, and I will be mo more than will­ing to part with my cash imm im­me­di­ately when the se­quel is re­leased – an out­come that would never have oc­curred we were it not for the re­mas­tered pack­age.

Mu­si­cians re­lease such pack­ages all the tim time and even though I tend to al­ready own the orig­i­nal works, I’ll buy the re­mas­tered ver ver­sions, which, nine times out of ten, sou sound bet­ter. I don’t see such re-re­leases as cash grabs, but in­stead as im­prov­ing upon ex­ist­ing works for ben­e­fit of the fans, while also bring­ing the joy of those works to a new au­di­ence.

So, con­trary to popular opin­ion, I’d like to openly thank Crys­tal Dy­nam­ics for putting in the time and ef­fort to im­prove an al­ready stel­lar game for the ben­e­fit of those who didn’t get a chance to play it on 360/PS3, and to ex­press my op­ti­mism re­gard­ing the new Sleep­ing Dogs and Metro 2033 pack­ages. Now, where is my …And Jus­tice For All re­mas­ter? Jonathan Ben­jamin There’s a big dif­fer­ence be­tween a dig­i­tal re­mas­ter of a 40-year-old ana­logue audio record­ing and a touch-up of a game that’s not even a year old. Still, Tomb Raider and its ilk have helped fill out a quiet year on new con­sole hard­ware. And if we’re talk­ing re­mas­ter fan­tasies, we’ll have Su­per Mario

Galaxy Col­lec­tion HD, please.

“Those who don’t know the breadth of the medium aren’t go­ing to ask for a greater va­ri­ety of games”

Price down­ers

I just read the let­ter in E271 from Ad­nan in relation to the price to im­port games from other coun­tries and why pre­orders are down, and it got me think­ing. If Mi­crosoft wanted us to go all-dig­i­tal and had stuck to its guns with the orig­i­nal plans for Xbox One, then could we have been in for cheaper games? If we had the on­line check-in, then that could greatly re­duce the im­pact of piracy on the sys­tem, which would only be a good thing. How­ever, how would it have af­fected re­tail out­lets if we all started buy­ing games dig­i­tally, and should we care?

Take Di­ablo III, just re­leased on Xbox One and PS4. I checked around for the best deal and found that it’s gen­er­ally around £44.99 for a disc-based stan­dard edi­tion from re­tail­ers such as Ama­zon, Sim­ply Games and so on. I de­cided to check www. and they listed their price as £44.99. So I ven­tured into my lo­cal Game store and they have it priced up at £54.99! I can un­der­stand it be­ing a lit­tle more to cover store ex­penses, but £10 is ex­ces­sive.

Worse, the Mi­crosoft store has it for £59.99 for the dig­i­tal down­load edi­tion. The

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