The Pol­ish puz­zle-shooter re­think­ing bul­let time


PC, Xbox One, oth­ers TBC

At Gamescom 2014, Doom co-cre­ator John Romero an­nounced that he’s work­ing on a new firstper­son shooter project, and also took the chance to voice his frus­tra­tions at the lack of in­no­va­tion in gaming’s most over­ex­posed genre. Ac­cord­ing to the de­signer, we’ve “barely scratched the sur­face” of shoot­ers. Per­haps he’s never heard of Su­per­hot, though, be­cause the team be­hind it is carv­ing out a deeper groove than most.

Orig­i­nally de­vel­oped in Au­gust last year as part of 7DFPS, a week-long game jam or­gan­ised to find new in­ter­pre­ta­tions of the well-worn FPS tem­plate, Su­per­hot in­cludes all the sta­ple in­gre­di­ents – en­e­mies, guns, 3D en­vi­ron­ments – but has one mon­u­men­tal twist: time only ad­vances when you move.

“When I first saw Doom, I re­mem­ber think­ing that games couldn’t be any more re­al­is­tic than this!” cre­ative di­rec­tor Piotr Iwan­icki says. “But I think there’s still a lot to dis­cover in firstper­son shoot­ers, and Su­per­hot’s time me­chanic en­ables you to do things that I haven’t seen be­fore in the genre.” It cer­tainly adds an un­com­mon layer of strat­egy to com­bat. Be­ing able to plan your move­ments through a room of en­e­mies with such clar­ity has the ca­pac­ity to de­liver the kind of em­pow­er­ing, Hol­ly­wood-es­que ac­tion se­quences that are nor­mally the pre­serve of third­per­son shoot­ers such as John Woo’s Stran­gle­hold or Max Payne. But while the man­ner in which time passes is cen­tral to Su­per­hot’s game­play, Iwan­icki doesn’t want it to de­fine the game.

“The time just adds this layer of things that wouldn’t be pos­si­ble with­out it, but it’s not like it’s the main fo­cus,” he ex­plains. “For ex­am­ple, in our pro­to­type, you picked up

If you don’t move, bul­lets hang omi­nously in midair. Here, the player must work their way up the cor­ri­dor while avoid­ing fire in or­der to grab the gun on the ground and re­tal­i­ate.

While guns are the main fo­cus of com­bat, the lat­est trailer also shows the player wield­ing a sword, cut­ting down en­e­mies as well as de­flect­ing bul­lets with su­per­hu­man swipes

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