Richard Lemarchand began his videogame design career at Microprose in 1991 after responding to a job advert in a local newspaper. His earliest projects were actioner Tinhead and flight sim F-15 Strike Eagle II, both for Sega’s Mega Drive. Four years later, he moved to Crystal Dynamics as a lead game designer on several games, including the 3DO version of Gex, and then Pandemonium and the Legacy Of Kain series on PlayStation. After nearly a decade with the studio, he moved to Naughty Dog, first working on Jak 3 and Jak X: Combat Racing before beginning the Uncharted series. He now lectures at the University Of Southern California.