Cut­ting cor­ners


De­vel­op­ers of­ten crow about their AI, but the re­al­ity rarely matches up to such lofty prom­ises. The prob­lem is par­tic­u­larly con­spic­u­ous in driv­ing games, where the be­hav­iour of your on-track ad­ver­saries can af­fect your ex­pe­ri­ence of almost ev­ery­thing else, in­clud­ing track de­sign and car han­dling.

Forza Hori­zon 2

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