F K IN THE CHOW­DER

EDGE - - PLAY -

Even ba­sic in­ter­ac­tions drain Young’s en­ergy me­ter, topped up by eat­ing, so D4’ s de­tec­tive mode also points you to­wards the near­est snack. If at first this seems an un­nec­es­sary limit, it’s soon clear that Sw­ery knows what he’s do­ing. Re­turn to Young’s pad for sus­te­nance and you’ll find plenty of in­ci­den­tal in­ter­ac­tions, while sid­e­quests in­vite thor­ough ex­plo­ration. The finest of th­ese is the first, where Young’s part­ner en­gages him in a con­ver­sa­tion about the qual­ity of clam chow­der in Bos­ton.

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