Inside Luna, a fable based on chil­dren’s lit­er­a­ture

Luna tells the story of a young bird that is con­vinced by the au­thor­i­ta­tive owl you see here to swal­low the last re­main­ing piece of the wan­ing moon. De­scribed as a “tac­tile puz­zle game” – and in­spired by origami, sculp­ture and print­mak­ing – its game­play will fo­cus on trans­form­ing the ob­jects and char­ac­ters in this world, and even the world it­self.

“Luna is an in­ter­ac­tive fable about com­ing to terms with mis­takes, pro­cess­ing change, and grow­ing into the per­son you choose to be­come,” CEO of de­vel­oper Funom­ena, tells us. “We’re in­spired by chil­dren’s lit­er­a­ture, in­clud­ing Good­night Moon, The Grouchy Lady­bug and clas­sic Golden Books, but also il­lus­tra­tor Mary Blair, Ja­panese wood­cut artist Umetaro Azechi, and sculp­tors such as Lee Bon­te­cou, Anish Kapoor and Gabriel Orozco. There is a mag­i­cal, tex­tu­ral qual­ity to the work of th­ese artists that we felt was im­por­tant for the themes of trans­for­ma­tion we’re try­ing to ex­plore.

“Glenn [Her­nan­dez] be­gan do­ing con­cept work for the game about a year ago. We spent a long time paint­ing, draw­ing and shar­ing notes as we col­lab­o­rated on the feel of the world, fo­cus­ing on build­ing a world that was tex­tured like Glenn’s con­cepts, which were of­ten done in gouache, but that still feels 3D and sculp­tural.”

Footage of the game de­buted at IndieCade this year and Funom­ena is mov­ing into full pro­duc­tion now. The im­age re­pro­duced here was gen­er­ated in-en­gine, but there’s still a lot of work ahead. Hu­nicke says it’s too early to tell whether Luna will ar­rive in 2015, but we’re al­ready look­ing for­ward to see­ing more of this charm­ing-look­ing con­cept.

Robin Hu­nicke,

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