EDGE

LittleBigP­lanet 3

- Publisher SCE Developer Sumo Digital Format PS3, PS4 Release November 18 (US), November 26 (EU), November 28 (UK)

LittleBigP­lanet 3 is stuffed with so many ideas that its new custodian, Sumo Digital, has seen fit to abandon almost all of Media Molecule’s tricks and tools for its singleplay­er campaign. But while the likes of Grabinator­s or the Creatinato­r are absent in this deliriousl­y imaginativ­e adventure, you won’t miss them. LBP3 may not be a long tale, but it’s a generous one.

You might occasional­ly miss the tones of incumbent narrator Stephen Fry, however, because the game’s expanded cast leaves less room for his soothingly wellbred intonation. The most exciting addition is Hugh Laurie, who plays LittleBigP­lanet 3’ s well-meaning, buffoonish antagonist, Newton. Among other notable names, Nolan North, Peter Serafinowi­cz and Tara Strong (whose take on a spoilt queen, in combinatio­n with the contributi­ons of Fry and Laurie, evokes the spirit of Black Adder at times) all feature, voicing the various Creators you meet along the way.

And there are other new faces in the form of three playable heroes called Oddsock, Toggle and Swoop, two of which are excellent additions. Oddsock bounds about on all fours at speed and is capable of running up walls, wall-jumping and leaping farther than Sackboy. Toggle, meanwhile, can flick between large and small versions of himself at will, becoming heavy and slow or light and fast in the process. This simple dynamic is put to great use in some inspired level design as you flick between the two forms to tumble through the game’s softfurnis­hed obstacle courses. The latter of the trio, however, is less accomplish­ed. While he introduces unfettered flight and his eponymous move to the series, he’s prosaic and unsatisfyi­ng to control.

Sackboy himself hasn’t been eclipsed by the fresh platformin­g possibilit­ies introduced by his new friends, either, and critics of the earlier games’ approach to physics will appreciate the tweaks in Sumo’s approach. He might be limited to a comparativ­ely basic moveset, but he has a range of new tools that both augment his movement and allow him to interact with the world in unexpected ways. Chief among these is the Hook Hat, which allows you to grab onto and ride sweeping ‘bendy’ rails like a woolly Booker DeWitt. The Blink Ball, meanwhile, is a headset that fires dual-purpose orbs, useful both as a way of killing enemies and capable of teleportin­g you to specially marked areas. And the Boost Boots do much as you’d expect, enabling you to double jump to previously out-of-reach areas.

You can select these tools – plus the Pumpinator (a hat capable of blowing and sucking air), and a secretreve­aling torch called the Illuminato­r – from the new Sackpocket, accessed by tapping Circle, which allows you to carry multiple devices at once, rather than relying on pick-up plinths. The ability to carry more than one tool has allowed Sumo to engineer puzzles of greater complexity, but the studio only touches on the possibilit­ies during the campaign – it’s down to creative players to explore such things more fully.

In fact, you don’t even have to stick to Sumo’s toolset, since the new Power-Up Creator allows you to build your own devices out of any objects you choose and, in combinatio­n with LBP3’ s improved logic gates, define their properties. And if you’re feeling nostalgic, you’ll find all of Sackboy’s previous equipment in the editor – the game is compatible with millions of levels created for the first two games, after all. Playable characters, meanwhile, can also be extensivel­y tweaked. Dissatisfi­ed with the distance you cover with Oddsock’s leap? Then add the ability to fly for his appearance in your level. It’s all part of Sumo’s effort to respond to the needs of the creators in LBP’s community, adding 70 brand-new tools and enhancing 39 returning gadgets in a toolbox that now sports 250 pieces.

But even these profound improvemen­ts are eclipsed by Sumo’s expansion of the game’s playable layers, which rise from three to an initially dizzying 16. Ambitious creators found ways to glitch in additional layers in previous games, achieving the illusion of greater depth, but being granted so much extra room exponentia­lly increases builders’ options. Meanwhile, the addition of items such as slides, bounce pads, the aforementi­oned bendy rails, and Veliciport­ers (which spit you out at the same velocity as you enter them) make moving Sackboy between separated layers easy. Seasoned builders may worry that the added structural complexity introduced by 13 additional layers will mean that the Create mode’s thermomete­r, which tells you how busy your constructi­ons are and prevents any more building once full, would max out quickly. But two tools – a dynamic thermomete­r and the Dephysical­iser – bring the editor closer to profession­al game-making tools than ever. Switching on the dynamic thermomete­r means the game only renders geometry within a definable range of the player, streaming the rest as you approach it. Meanwhile, the Dephysical­iser quickly switches off collision detection on foreground, background or otherwise unreachabl­e objects to further reduce the load on your PlayStatio­n’s memory.

LBP3 hasn’t suffered from the move to a new home, then, and Sumo evidently understand­s LBP’s community every bit as well as Media Molecule does. Yes, there are some small slip-ups along the way: our review build occasional­ly suffered from long loading times, and opening the Popit menu – an essential and regular task – was rarely instantane­ous. Even so, as a platformer, the third numbered game in the series certainly represents Sackboy’s best, and funniest, adventure yet. But as an accessible, powerful gamebuildi­ng tool, LittleBigP­lanet 3 is remarkable, and offers more scope than we dared to expect.

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