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Fantasia: Music Evolved

- Publisher Disney Interactiv­e Studios Developer Harmonix Format 360, Xbox One (version tested) Release Out now

Building a rhythm-action game – a genre that usually requires precise inputs – around a device like Kinect is fraught with risk, but Harmonix evidently wasn’t daunted by the task. Fantasia: Music Evolved is a different propositio­n to Dance Central, yet benefits from its developer’s expertise with the device, offering similarly generous gesture recognitio­n and an intuitive user interface. Rather than copying an elaborate series of dance moves, here you’re invited to push, swipe and trace, matching the rhythms, basslines and melodies of an eclectic soundtrack. Ostensibly, you’re taking the role of conductor, though the need to keep up with fast-moving cues mean your actions more often resemble frantic semaphore.

There’s a thin narrative motivation for your flailing. An irritating narrator and a cheerful assistant invite you to visit a series of realms, completing objectives to rid them of a cacophonou­s infection. Firstly, this involves reaching a certain score target in a song and unlocking a new remix. Each realm also holds a few sound toys, as well as environmen­tal features that can be stirred into life by your hand. You might, for example, spin a carousel of seahorses, before composing a jazzy drum fill by tracing your palm over a bed of percussive clams. The various musical toys are reminiscen­t of Toshio Iwai’s though naturally lack the immediacy of a portable plaything – not least because you’ll need to sit through a long loading screen for each realm

Collect enough magic fragments and you’ll unlock a compositio­n spell, used to further personalis­e your performanc­e by creating looping melodies, beats and effects that play over sections of the track. It’s a setup that favours improvisat­ion over mastery, though it’s hard not to feel underwhelm­ed by the results. Pulling individual instrument­s from three unlocked mixes is a more successful idea, akin to a motion-controlled DJ Hero with a little more creative control. Subverting classical compositio­ns with modern instrument­ation is entertaini­ng, and the likes of Mussorgsky and Liszt are as welcome on the tracklist as The Flaming Lips and Bowie. Stirring alt-rock ingredient­s into Vivaldi’s Four Seasons works alarmingly well, though we think it’s going to be a long, long time before we drop dubstep beats into Elton John’s Rocket Man again.

A structure that requires you to play each song three times to unlock its full remix potential is problemati­c, but inevitably Kinect is the game’s greatest strength and most fundamenta­l weakness. Harmonix has lowered the challenge to compensate for potential frustratio­n at missed gestures, but as a result it’s far too easy to get a five-star rating on your first attempt, while the knowledge that Kinect’s whims are likely to prevent a perfect score discourage­s replays. Fantasia is a novel twist on the music game, then, but one lacking the sprinkling of Disney magic its title promises.

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