Keeping an eye on the coin-op gaming scene
Specular Interactive, the studio behind H2Overdrive and Batman arcade racing, has teamed up with dynamic ride and simulator maker Simuline to create ‘4D’ lightgun game Project Hades. The game uses Simuline’s Valkyrie platform, an eight-seat unit that sits on top of the company’s 6-Axis hydraulic motion base. Rather than use the ‘theatre’ arrangement, however, Valkyrie instead places two rows of four players back-to-back, each group furnished with their own 170-inch screen. Along with the motion buffeting, players are also hit with intense wind and strobe effects as well as virtual intrusions into their personal space thanks to stereoscopic 3D. The game, which is the first motion theatre ride to employ Unreal Engine 4, arms players with a haptic-feedback gun and drops them into a colourful, explosive zombie apocalypse. While it can be difficult to distinguish your position from other players’ in some large-scale lightgun games,
Project Hades’ brightly coloured reticles make it easier to keep track of the action, and cycle through designs depending on which weapon you’re armed with. The game is scheduled for a 2015 release and, like other motion theatre lightgun games, takes place across one level, though it’s one densely packed with zombies as well as some larger threats, and features both on-foot and vehicle sections. The two screens also offer differing perspectives on the action, upping the replay value.
Game ProjectHades Manufacturer Simuline, Specular Interactive