Ter­ror incog­nita


Grip is a fan of games such as Out­last and

Alien: Iso­la­tion, but feels that too lit­tle is be­ing done to move the hor­ror genre for­ward. “A pet peeve of mine in many re­cent hor­ror games is the prob­lem of play­ers get­ting used to re­peated use of sim­i­lar me­chan­ics. I think too many [devs] look for an an­swer at the lower level. For in­stance, there many games now that try to give a spin to the hunterand-hunted me­chanic to make it feel fresh, but I think that’s ap­proach­ing the prob­lem in the wrong way. In­stead the so­lu­tion should be found at a higher level in how the nar­ra­tive is struc­tured, the story back­ground, or the en­tire setup to the sit­u­a­tion. In Soma, we don’t show the monsters to the player very much, so there is never re­ally any time to fig­ure out how they work.”

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