Ul­tra Street Fighter IV


Pub­lisher Cap­com De­vel­oper In-house/Dimps For­mat 360, PC, PS3

It may be all the rage th­ese days, but Cap­com’s an old hand at the art of the an­nual up­grade, and Ul­tra’s finely crafted so­lu­tions to SFIV’s lon­grun­ning prob­lems make this the pub­lisher’s best in­cre­men­tal tart-up to date. Red Fo­cus may have proven to be more use­ful in com­bos than as an es­cape tool, but the new De­layed Wakeup me­chanic has helped make high-level play un­pre­dictable again. Com­bined with a smartly con­sid­ered re­bal­anc­ing ef­fort, it’s sent some of Ar­cade Edi­tion’s most fre­quent weary­ing sights – Akuma, Cammy, Seth et al – down from the top of the tier list. That list’s been fur­ther shaken up by five thor­oughly ex­cel­lent ad­di­tions to the al­ready packed cast, all of whom con­tinue to fea­ture promi­nently on the tour­na­ment scene. Ul­tra is the best ver­sion of the best fight­ing game there’s ever been, re­fin­ing what came be­fore and adding more than enough to keep us tick­ing over un­til the in­evitable Street Fighter V.

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