The meat of Uncharted
2’ s gameplay comes in the form of combat. Away from the muchdiscussed cutscenes and linear acrobatics, its gunplay offers the most options for interaction and player choice. While there’s an irony that, as far as a player is concerned, Nathan Drake’s only means of expression is through violence, what’s noteworthy is the character of that violence. The combat has a swagger and roll that suits the rangy, improvisational Drake. Aiming eschews deadeyed precision and Drake’s reticule seems to swing wide and free over his shoulder, making for frantic Hollywood firefights of dashes between cover and scattered gunfire punctuated by devastating explosions and showstopping punches. It’s imprecise but charming, and while it isn’t perfect, it might be the ideal fit for this kind of story.