The crests and troughs of employing the Unity engine
Stranded Deep is based on the Unity engine, though Beam Team points out that having your core tech as a household name isn’t necessarily a plus. “I think gamers can be quite judgmental when it comes to a Unity title, when it really all comes down to the developer,” sighs Massey.
“Creating a game like Stranded Deep has actually meant we needed to create 99.9 per cent of content and systems ourselves,” says Edwards. “It might seem like more work in the long run, but that’s how we like it. We know it’s ours, not a bunch of packages slapped together. And if anything goes wrong, we can fix it!”