The theme for Ludum Dare 31, “the entire game on one screen,” is fitting for browser play. But being restricted to a single screen doesn’t preclude scope, as Charlotte Gore’s brilliantly sadistic Screened proves. A Super Meat Boystyle platformer in which you control a simple white dot, Screened takes place on a single level made up of a crooked mess of platforms. There are two doors marked ‘exit’ at the base of this construction; each time you reach one, the level’s colour scheme flips between red and blue and the opposite door lights up. Every success brings new obstacles, including forcefields, spinning saw blades, and deadly pools of water. Dying sends you back to the entrance, and all the while the punk soundtrack screeches at you. It’s a punishing game, but oddly inescapable.