Ready At Dawn has resisted attempts to describe its game as steampunk, believing the term carries a comical connotation inappropriate to The Order’s story, but there’s no better word to describe the toys at Galahad’s disposal. He can scope out distant areas using the chunky, thicklensed Monocular, and chat with remote colleagues using The Communicator, a speaker with a visible attached power cell that sits on his right shoulder blade. The Hammer is a bulky lockpicking device that requires you to rotate the right stick until the controller’s vibration deepens to signify each pin’s sweet spot. Elsewhere you’ll overload circuit boxes using the TS-27 Inverter/Rectifier. They’re thematically appropriate spins on other people’s wellworn ideas, in other words – fitting neatly in the context of the demo as a whole.