EDGE

Galak-Z: The Dimensiona­l

PC, PS4, Vita

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When we previously tuned in to Galak-Z, 17-Bit CEO and creative director Jake Kazdal described his retro-themed space shooter as the modern antidote to endless twin-stick blasting and a thousand circles of bullet hell. Not that you’d know it just by looking. With its cel-shading, pause screen drenched in VHS stutter and CRT fringing, teleplay credits before every mission, and asteroids that break into chunks at the merest brush of a hot-pink laser bolt, Galak-Z continues to lean heavily on the visual language of ’80s Saturday morning anime and ’70s arcade cabs. After over a year spent retrofitti­ng Roguelike elements into the game, nothing about Kazdal’s early mission statement has changed either, yet everything is subtly different.

Where once freeform levels were the intermissi­ons between defined maps, now they are the norm. Layered on top are simple objectives, delivered between these so-called episodes onboard your stricken mothership, the Axelios. Whatever task is at hand, it’s down to Battle-Of-The-Planets-styled greenhorn and last surviving fighter pilot A-Tak to make it happen. And while the mission templates in Galak-Z’s increasing­ly tough seasons soon become familiar, the procedural planetoids and enemy placements lend unpredicta­bility to every run. But even navigating the tutorial requires a remapping of instinct. In the void, there’s no air resistance to slow A-Tak’s snub-nosed fighter, so you’ll barrel onwards until you hit something or correct your course. The craft carries plenty of momentum too; pivoting your prow with the left stick and firing your thrusters – the left and right

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 ??  ?? ABOVE The enemy counts escalate quickly, demanding tactics as well as cockpit skills to overcome. Once pulled, you’ll have a hard time shaking off aggressors.
LEFT An early cutscene displays the devastatin­g power of mechs, and hammers home just how...
ABOVE The enemy counts escalate quickly, demanding tactics as well as cockpit skills to overcome. Once pulled, you’ll have a hard time shaking off aggressors. LEFT An early cutscene displays the devastatin­g power of mechs, and hammers home just how...
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