Re­gion Spe­cific

From vir­tual re­al­ity to the on­go­ing war of the clans: how the Finnish game scene is shap­ing up in 2015


We head to Fin­land to dis­cover the next moves of the Euro­pean mo­bile gam­ing su­per­power

Our re­turn to Fin­land brings meet­ings with both es­tab­lished stu­dios and fledg­ling star­tups, and with cre­ators of both free-to-play mo­bile ti­tles and PC games. It’s a re­flec­tion of the di­ver­sity of a re­gion that has pow­ered its way to promi­nence in re­cent years and now faces up to what hap­pens next, as dis­cussed in our round­table in­ter­view 1 (p124). Our pro­files sec­tion opens with a visit to Mind­field Games 2 (p128), a new com­pany stak­ing its fu­ture on the prom­ise of vir­tual re­al­ity, be­fore mov­ing on to Kem­pele’s Finger­soft 3 (p130), the self-styled punk out­fit with mo­bile sen­sa­tion Hill Climb Rac­ing on its ros­ter. At Small Gi­ant Games 4 (p132), we dis­cover how a group of Habbo Ho­tel vet­er­ans are em­bark­ing on mo­bile ac­tion ti­tles, be­fore a visit to PlayRaven 5 (p134) re­veals how the stu­dio is pro­gress­ing fol­low­ing the launch of its hit strat­egy game, Spy­mas­ter. At Tam­pere’s Trap­light Games 6 (p136), we dis­cuss the mo­ti­va­tion be­hind the UGC-pow­ered What On Earth!, while Shark Punch 7 (p138) tells us about its ac­tion strat­egy ti­tle The Mas­ter­plan and new game-dis­cov­ery tech, Play­field. Fi­nally, we check in with Next Games 8 (p140) to talk Compass Point: West and the stu­dio’s re­la­tion­ship with Hol­ly­wood, and round things out with a look at the strate­gies at play at the pow­er­house that is Su­per­cell 9 (p142).

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