A Chicago artist is using games to explore gravity
Chicago artist Willy Chyr is using games to explore gravity
Exploration-puzzler Relativity was inspired by the moment Paris folded over on itself in Christopher Nolan’s Inception. “I saw [that film] twice when it first came out, and especially loved all the different Escher visuals,” says Willy Chyr, a Chicago-based artist, physics grad and developer. “I immediately imagined all these crazy possibilities. You could take an object from one gravity field, combine it with that of another, and create otherwise-impossible structures. I always thought it would make for a fantastic mechanic.”
Chyr gives the example of two coloured objects, red and blue, that correspond to the gravitational pull of matching surfaces. Place these planes opposite each other and the objects could balance in midair as they each come to rest on something falling in the other direction.
“A historian once told me about counterfactual history – trying to answer ‘What if?’ questions to help us understand what did happen… Relativity is a work of counterfactual physics. It starts with the question ‘What if the fundamental laws of gravity were different?’ and expands from there. That’s why there are no points, death or enemies. Everything is centred on highlighting the consequences of the axiom.”
Relativity is due to be released on PC and PS4 later this year.