Pulling power

A Chicago artist is us­ing games to ex­plore grav­ity

EDGE - - SECTIONS -

Chicago artist Willy Chyr is us­ing games to ex­plore grav­ity

Ex­plo­ration-puzzler Rel­a­tiv­ity was in­spired by the mo­ment Paris folded over on it­self in Christo­pher Nolan’s In­cep­tion. “I saw [that film] twice when it first came out, and es­pe­cially loved all the dif­fer­ent Escher vi­su­als,” says Willy Chyr, a Chicago-based artist, physics grad and de­vel­oper. “I im­me­di­ately imag­ined all th­ese crazy pos­si­bil­i­ties. You could take an ob­ject from one grav­ity field, com­bine it with that of an­other, and cre­ate oth­er­wise-im­pos­si­ble struc­tures. I al­ways thought it would make for a fan­tas­tic me­chanic.”

Chyr gives the ex­am­ple of two coloured ob­jects, red and blue, that cor­re­spond to the grav­i­ta­tional pull of match­ing sur­faces. Place th­ese planes op­po­site each other and the ob­jects could bal­ance in midair as they each come to rest on some­thing fall­ing in the other di­rec­tion.

“A his­to­rian once told me about coun­ter­fac­tual his­tory – try­ing to an­swer ‘What if?’ ques­tions to help us un­der­stand what did hap­pen… Rel­a­tiv­ity is a work of coun­ter­fac­tual physics. It starts with the ques­tion ‘What if the fun­da­men­tal laws of grav­ity were dif­fer­ent?’ and ex­pands from there. That’s why there are no points, death or enemies. Ev­ery­thing is cen­tred on high­light­ing the con­se­quences of the ax­iom.”

Rel­a­tiv­ity is due to be re­leased on PC and PS4 later this year.

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.