In ad­di­tion to the sim­ple tun­ing slider that al­lows you to set the bal­ance be­tween speed and ac­cel­er­a­tion on each craft, F-Zero GX presents deeper op­tions. As well as the mul­ti­tude of craft de­signed by the de­vel­op­ers, each of which is un­locked when you un­lock its driver (and each of which favours grip, boost or dura­bil­ity), you are free to build your own ves­sel from parts and schemat­ics pur­chased in the garage shop. Here, you are able to de­sign and build a craft to your own playstyle and spec­i­fi­ca­tions, piec­ing to­gether the body, cock­pit and boost­ers be­fore sav­ing the re­sult and us­ing it across the game. There’s even an em­blem edi­tor, which of­fers a raft of op­tions that puts Call Of Duty’s more mod­ern ex­am­ple to shame.

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